/Game-Changers

Innovative Technology Insights

Game Changers

Three Barriers to VR Technology Adaptation

Written in

by

Given that VR and augmented reality technology have been around for more than 30 years, it is fascinating to watch how they are developing.


After Meta acquired Oculus, the VR/AR craze became overly hyped, and many people anticipated that VR technology would advance quickly. Although it wasn’t the case, VR technology has advanced significantly over time. If you are interested in technology, you may have already seen a tonne of amazing teaser trailers from various firms, including Microsoft, that highlight various applications of virtual reality, particularly those involving architects and professional designers.

Even while it’s excellent that professional sectors may use VR, gaming remains the top entry point for users into the VR realm.

The user experience, cost, and content are the top three barriers to the adoption of VR technology, according to the most recent Perkin Coie analysis. This article will go in-depth on these three obstacles to help you understand what VR technology needs to overcome to obtain a high level of user acceptance. 

Stand Alone VR Devices: Lower the entry barrier

First and foremost, the focus is on the device. Without a solid VR device, you won’t be able to experience the thing that will keep you inside, regardless of its technical capability, cost, or usefulness. I’ll presume you own a VR device or have at least used one if you’ve read this far.

If you use a VR device for more than ten minutes, you’ll realise that it’s difficult to carry a hefty glass on your head for a few minutes of solitude. The VR experience is not the most seamless if you additionally take into account all the wires and PC you are likely linked. I won’t get into the whole price tag of the device, the expensive computer, and all the extra accessories.

The rivalry for standalone VR devices will provide the solution to this price/usability conundrum. It will be much simpler for the average person to enter VR if there are more standalone devices that can deliver a lighter VR experience with superior technology and budget.


However, performance is sacrificed with standalone VR installations. Standalone headsets use similar chipsets to smartphones. Although continual performance enhancements are anticipated, these chipsets currently lack the processing capability of a gaming PC (which is necessary for PC VR). Due to this, some high-fidelity games, such as Half-Life: Alyx, simply cannot run on the market’s existing standalone headsets, despite the fact that many popular VR titles were adapted and released for standalone headsets.

In conclusion, we continue to wait for “The iPhone Moment” for virtual reality headsets. The important devices listed below are either already on the market or will be shortly.

XR- Extended Reality: Lower the barrier between Real and Virtual

Okay, so we have mentioned virtual reality. If you are familiar with vr, you may also be familiar with augmented reality. What is this extended reality, then? Don’t worry, I won’t make it more complicated; here are some basic terms related to this.


Extended Reality (XR)
The word “XR” refers to any technology that modifies reality by incorporating digital elements of any kind into a physical or real-world setting. It describes any technology that makes it difficult to distinguish between the real world and the virtual world.

In essence, extended reality was created by decreasing the barrier between the virtual and actual worlds. Now that devices have new sensors, users can engage with real life while also adding virtual reality features to it. Please have a look at the screenshots below to get a better idea of what XR actually is because it could be difficult to understand at first.

So why is it significant? It is essential for VR adoption simply because it expands the potential applications for the technology. More applications lead to more adoption. The gaming industry is currently the most common use for VR technology, and everything that comes after gaming is heavily reliant on the fusion of reality and virtuality, or XR.


Therefore, as new devices embrace stronger XR technology, more use cases will be generated, and ultimately, more people will be drawn to the technology. $250 billion is anticipated to be spent on XR technology by 2028.

Cloud VR: Lower the barrier for Content Access

Content is king! Right? Let’s keep things simple. Regardless of the technology used or the degree of adaption, the accessibility of the content is still one of the most important factor. It’s very possible that Half-Life: Alyx will appear at the top of any list of the most popular VR games available right now if you search for them on Google. Not because it’s the best game or anything, but because it was made specifically for VR. The more people use VR technology, the more accessible this type of entertainment becomes to them.

The demand for a powerful PC to operate powerful VR content is the other factor that affects content. Vr content requires a higher spec device PC to run with by nature because it uses more computing power. Yes, the new stand-alone devices we mentioned above make it much simpler, but it is still obvious that having a high-end PC would greatly enhance your experience. especially if you plan to use VR for longer than two to three hours each day. The question is, will the market expect all users to buy high-end PCs or will it believe they will be fine with lower-quality experiences? Obviously not.


The answer is found in cloud VR gaming. Similar to other cloud gaming services (Xbox, PS, Nvidia, etc.), we anticipate seeing additional cloud solutions focused on VR in the future. With more common standalone VR devices, this will greatly increase the end user’s access to high-level VR content. It doesn’t differ all that much from other cloud gaming providers. Nvidia already has a Cloud XR service. The problem with latency, or internet connection quality in another context, is what we hope to solve here. The greatest VR material can typically be experienced wherever you are with faster connection and a reliable cloud VR provider.

Discover more from /Game-Changers

Subscribe now to keep reading and get access to the full archive.

Continue reading